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{ maybeAsync, MaybeAsyncBlock } from \"./asyncify-helpers\"\nimport { QTS_DEBUG } from \"./debug\"\nimport { QuickJSUseAfterFree } from \"./errors\"\nimport type { QuickJSHandle } from \"./types\"\n\n/**\n * An object that can be disposed.\n * [[Lifetime]] is the canonical implementation of Disposable.\n * Use [[Scope]] to manage cleaning up multiple disposables.\n */\nexport interface Disposable {\n /**\n * Dispose of the underlying resources used by this object.\n */\n dispose(): void\n\n /**\n * @returns true if the object is alive\n * @returns false after the object has been [[dispose]]d\n */\n alive: boolean\n}\n\n/**\n * A lifetime prevents access to a value after the lifetime has been\n * [[dispose]]ed.\n *\n * Typically, quickjs-emscripten uses Lifetimes to protect C memory pointers.\n */\nexport class Lifetime implements Disposable {\n protected _alive: boolean = true\n protected _constructorStack = QTS_DEBUG ? new Error(\"Lifetime constructed\").stack : undefined\n\n /**\n * When the Lifetime is disposed, it will call `disposer(_value)`. Use the\n * disposer function to implement whatever cleanup needs to happen at the end\n * of `value`'s lifetime.\n *\n * `_owner` is not used or controlled by the lifetime. It's just metadata for\n * the creator.\n */\n constructor(\n protected readonly _value: T,\n protected readonly copier?: (value: T | TCopy) => TCopy,\n protected readonly disposer?: (value: T | TCopy) => void,\n protected readonly _owner?: Owner\n ) {}\n\n get alive() {\n return this._alive\n }\n\n /**\n * The value this Lifetime protects. You must never retain the value - it\n * may become invalid, leading to memory errors.\n *\n * @throws If the lifetime has been [[dispose]]d already.\n */\n get value() {\n this.assertAlive()\n return this._value\n }\n\n get owner() {\n return this._owner\n }\n\n get dupable() {\n return !!this.copier\n }\n\n /**\n * Create a new handle pointing to the same [[value]].\n */\n dup() {\n this.assertAlive()\n if (!this.copier) {\n throw new Error(\"Non-dupable lifetime\")\n }\n return new Lifetime(\n this.copier(this._value),\n this.copier,\n this.disposer,\n this._owner\n )\n }\n\n /**\n * Call `map` with this lifetime, then dispose the lifetime.\n * @return the result of `map(this)`.\n */\n consume(map: (lifetime: this) => O): O\n // A specific type definition is needed for our common use-case\n // https://github.com/microsoft/TypeScript/issues/30271\n consume(map: (lifetime: QuickJSHandle) => O): O\n consume(map: (lifetime: any) => O): O {\n this.assertAlive()\n const result = map(this)\n this.dispose()\n return result\n }\n\n /**\n * Dispose of [[value]] and perform cleanup.\n */\n dispose() {\n this.assertAlive()\n if (this.disposer) {\n this.disposer(this._value)\n }\n this._alive = false\n }\n\n private assertAlive() {\n if (!this.alive) {\n if (this._constructorStack) {\n throw new QuickJSUseAfterFree(\n `Lifetime not alive\\n${this._constructorStack}\\nLifetime used`\n )\n }\n throw new QuickJSUseAfterFree(\"Lifetime not alive\")\n }\n }\n}\n\n/**\n * A Lifetime that lives forever. Used for constants.\n */\nexport class StaticLifetime extends Lifetime {\n constructor(value: T, owner?: Owner) {\n super(value, undefined, undefined, owner)\n }\n\n // Static lifetime doesn't need a copier to be copiable\n get dupable() {\n return true\n }\n\n // Copy returns the same instance.\n dup() {\n return this\n }\n\n // Dispose does nothing.\n dispose() {}\n}\n\n/**\n * A Lifetime that does not own its `value`. A WeakLifetime never calls its\n * `disposer` function, but can be `dup`ed to produce regular lifetimes that\n * do.\n *\n * Used for function arguments.\n */\nexport class WeakLifetime extends Lifetime {\n constructor(\n value: T,\n copier?: (value: T | TCopy) => TCopy,\n disposer?: (value: TCopy) => void,\n owner?: Owner\n ) {\n // We don't care if the disposer doesn't support freeing T\n super(value, copier, disposer as (value: T | TCopy) => void, owner)\n }\n\n dispose() {\n this._alive = false\n }\n}\n\nfunction scopeFinally(scope: Scope, blockError: Error | undefined) {\n // console.log('scopeFinally', scope, blockError)\n let disposeError: Error | undefined\n try {\n scope.dispose()\n } catch (error) {\n disposeError = error as any\n }\n\n if (blockError && disposeError) {\n Object.assign(blockError, {\n message: `${blockError.message}\\n Then, failed to dispose scope: ${disposeError.message}`,\n disposeError,\n })\n throw blockError\n }\n\n if (blockError || disposeError) {\n throw blockError || disposeError\n }\n}\n\n/**\n * Scope helps reduce the burden of manually tracking and disposing of\n * Lifetimes. See [[withScope]]. and [[withScopeAsync]].\n */\nexport class Scope implements Disposable {\n /**\n * Run `block` with a new Scope instance that will be disposed after the block returns.\n * Inside `block`, call `scope.manage` on each lifetime you create to have the lifetime\n * automatically disposed after the block returns.\n *\n * @warning Do not use with async functions. Instead, use [[withScopeAsync]].\n */\n static withScope(block: (scope: Scope) => R): R {\n const scope = new Scope()\n let blockError: Error | undefined\n try {\n return block(scope)\n } catch (error) {\n blockError = error as any\n throw error\n } finally {\n scopeFinally(scope, blockError)\n }\n }\n\n static withScopeMaybeAsync(\n _this: This,\n block: MaybeAsyncBlock\n ): Return | Promise {\n return maybeAsync(undefined, function* (awaited) {\n const scope = new Scope()\n let blockError: Error | undefined\n try {\n return yield* awaited.of(block.call(_this, awaited, scope))\n } catch (error) {\n blockError = error as any\n throw error\n } finally {\n scopeFinally(scope, blockError)\n }\n })\n }\n\n /**\n * Run `block` with a new Scope instance that will be disposed after the\n * block's returned promise settles. Inside `block`, call `scope.manage` on each\n * lifetime you create to have the lifetime automatically disposed after the\n * block returns.\n */\n static async withScopeAsync(block: (scope: Scope) => Promise): Promise {\n const scope = new Scope()\n let blockError: Error | undefined\n try {\n return await block(scope)\n } catch (error) {\n blockError = error as any\n throw error\n } finally {\n scopeFinally(scope, blockError)\n }\n }\n\n private _disposables: Lifetime> = new Lifetime(new Set())\n\n /**\n * Track `lifetime` so that it is disposed when this scope is disposed.\n */\n manage(lifetime: T): T {\n this._disposables.value.add(lifetime)\n return lifetime\n }\n\n get alive() {\n return this._disposables.alive\n }\n\n dispose() {\n const lifetimes = Array.from(this._disposables.value.values()).reverse()\n for (const lifetime of lifetimes) {\n if (lifetime.alive) {\n lifetime.dispose()\n }\n }\n this._disposables.dispose()\n }\n}\n"]}