| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 | <!Doctype html><html><head>    <script src="http://s1.bdstatic.com/r/www/cache/ecom/esl/1-8-8/esl.js"></script>        <script src="http://ubilabs.github.io/kd-tree-javascript/kdTree.js"></script>    <meta charset="utf-8"></head><style>    html, body {        height: 100%;        margin: 0px;    }</style><body>    <canvas id="main"></canvas></body><script>    require.config({        packages: [{            name: 'echarts',            location: '../src',            main: 'echarts'        }, {            name: 'zrender',            location: '../../zrender/src',            main: 'zrender'        }]    });    require(['echarts/data/KDTree'], function (KDTree) {        var points = [];        var points2 = [];        var width = window.innerWidth;        var height = window.innerHeight;        var canvas = document.getElementById('main');        canvas.width = width;        canvas.height = height;        var ctx = canvas.getContext('2d');        for (var i = 0; i < 50000; i++) {            var point = [Math.round(width * Math.random()), Math.round(height * Math.random())];            points.push({                array: point            });            points2.push(point);        }        var time = performance.now();        var kdTree1 = new KDTree(points);        console.log(performance.now() - time);        var squaredDistance = function (a, b) {            a = a.array;            b = b.array;            return (a[0] - b[0]) * (a[0] - b[0]) + (a[1] - b[1]) * (a[1] - b[1]);        }        var squaredDistance2 = function (a, b) {            return (a[0] - b[0]) * (a[0] - b[0]) + (a[1] - b[1]) * (a[1] - b[1]);        }        var kdTree2 = new kdTree(points2, squaredDistance2, [0, 1]);        // Find nearest        var p2 = [Math.round(width * Math.random()), Math.round(height * Math.random())];        p = {            array: p2        };        var time = performance.now();        for (var i = 0; i < 50000; i++) {            var nearest = kdTree1.nearest(p, squaredDistance);        }        console.log(performance.now() - time);        console.log(p, nearest);        // Find nearst N        var nearestN = [];        var time = performance.now();        for (var i = 0; i < 50000; i++) {            var nearest = kdTree1.nearestN(p, 5, squaredDistance, nearestN);        }        console.log(performance.now() - time);        console.log(p.array, nearestN.map(function(a) {            return a.array;        }));        setTimeout(function () {            var time = performance.now();            for (var i = 0; i < 50000; i++) {                var nearest = kdTree2.nearest(p2, 5);            }            console.log(performance.now() - time);            console.log(p2, nearest.map(function(a) {                return a[0];            }));        }, 1000);        // var buildSplitLines = function (node, minx, miny, maxx, maxy) {        //     switch (node.axis) {        //         case 0:        //             var x = node.data[0];        //             ctx.moveTo(x + 0.5, miny);        //             ctx.lineTo(x + 0.5, maxy);        //             ctx.stroke();        //             node.left && buildSplitLines(node.left, minx, miny, node.data[0], maxy);        //             node.right && buildSplitLines(node.right, node.data[0], miny, maxx, maxy);        //             break;        //         case 1:        //             var y = node.data[1];        //             ctx.moveTo(minx, y + 0.5);        //             ctx.lineTo(maxx, y + 0.5);        //             ctx.stroke();        //             node.left && buildSplitLines(node.left, minx, miny, maxx, node.data[1]);        //             node.right && buildSplitLines(node.right, minx, node.data[1], maxx, maxy);        //             break;        //     }        // }        // ctx.fillStyle = 'black';        // buildSplitLines(kdTree1.root, 0, 0, width, height);        // ctx.fillStyle = 'red';        // for (var i = 0; i < points.length; i++) {        //     var p = points[i];        //     ctx.fillRect(p[0], p[1], 4, 4);        // }    })</script></html>
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