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- /**
- // https://github.com/alsey/wxbarcode
- // 最后一位显示 _ 问题
- // https://github.com/alsey/wxbarcode/issues/2
- // //ok some type of shift is nessecary if (shifter != -1) { result.push(shifter); result.push(codeValue(chr1));//把这里的chr2改成chr1即可。 }
- **/
-
- !(function(){
- var CHAR_TILDE = 126;
- var CODE_FNC1 = 102;
-
- var SET_STARTA = 103;
- var SET_STARTB = 104;
- var SET_STARTC = 105;
- var SET_SHIFT = 98;
- var SET_CODEA = 101;
- var SET_CODEB = 100;
- var SET_STOP = 106;
-
-
- var REPLACE_CODES = {
- CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
- }
-
- var CODESET = {
- ANY: 1,
- AB: 2,
- A: 3,
- B: 4,
- C: 5
- };
-
- function getBytes(str) {
- var bytes = [];
- for (var i = 0; i < str.length; i++) {
- bytes.push(str.charCodeAt(i));
- }
- return bytes;
- }
-
- exports.code128 = function (ctx, text, width, height) {
-
- width = parseInt(width);
-
- height = parseInt(height);
-
- var codes = stringToCode128(text);
-
- var g = new Graphics(ctx, width, height);
-
- var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);
-
- var x = g.area.left;
- var y = g.area.top;
- for (var i = 0; i < codes.length; i++) {
- var c = codes[i];
- //two bars at a time: 1 black and 1 white
- for (var bar = 0; bar < 8; bar += 2) {
- var barW = PATTERNS[c][bar] * barWeight;
- // var barH = height - y - this.border;
- var barH = height - y;
- var spcW = PATTERNS[c][bar + 1] * barWeight;
-
- //no need to draw if 0 width
- if (barW > 0) {
- g.fillFgRect(x, y, barW, barH);
- }
-
- x += barW + spcW;
- }
- }
-
- ctx.draw();
- }
-
-
- function stringToCode128(text) {
-
- var barc = {
- currcs: CODESET.C
- };
-
- var bytes = getBytes(text);
- //decide starting codeset
- var index = bytes[0] == CHAR_TILDE ? 1 : 0;
-
- var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
- var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
- barc.currcs = getBestStartSet(csa1, csa2);
- barc.currcs = perhapsCodeC(bytes, barc.currcs);
-
- //if no codeset changes this will end up with bytes.length+3
- //start, checksum and stop
- var codes = new Array();
-
- switch (barc.currcs) {
- case CODESET.A:
- codes.push(SET_STARTA);
- break;
- case CODESET.B:
- codes.push(SET_STARTB);
- break;
- default:
- codes.push(SET_STARTC);
- break;
- }
-
-
- for (var i = 0; i < bytes.length; i++) {
- var b1 = bytes[i]; //get the first of a pair
- //should we translate/replace
- if (b1 in REPLACE_CODES) {
- codes.push(REPLACE_CODES[b1]);
- i++ //jump to next
- b1 = bytes[i];
- }
-
- //get the next in the pair if possible
- var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;
-
- codes = codes.concat(codesForChar(b1, b2, barc.currcs));
- //code C takes 2 chars each time
- if (barc.currcs == CODESET.C) i++;
- }
-
- //calculate checksum according to Code 128 standards
- var checksum = codes[0];
- for (var weight = 1; weight < codes.length; weight++) {
- checksum += (weight * codes[weight]);
- }
- codes.push(checksum % 103);
-
- codes.push(SET_STOP);
-
- //encoding should now be complete
- return codes;
-
- function getBestStartSet(csa1, csa2) {
- //tries to figure out the best codeset
- //to start with to get the most compact code
- var vote = 0;
- vote += csa1 == CODESET.A ? 1 : 0;
- vote += csa1 == CODESET.B ? -1 : 0;
- vote += csa2 == CODESET.A ? 1 : 0;
- vote += csa2 == CODESET.B ? -1 : 0;
- //tie goes to B due to my own predudices
- return vote > 0 ? CODESET.A : CODESET.B;
- }
-
- function perhapsCodeC(bytes, codeset) {
- for (var i = 0; i < bytes.length; i++) {
- var b = bytes[i]
- if ((b < 48 || b > 57) && b != CHAR_TILDE)
- return codeset;
- }
- return CODESET.C;
- }
-
- //chr1 is current byte
- //chr2 is the next byte to process. looks ahead.
- function codesForChar(chr1, chr2, currcs) {
- var result = [];
- var shifter = -1;
-
- if (charCompatible(chr1, currcs)) {
- if (currcs == CODESET.C) {
- if (chr2 == -1) {
- shifter = SET_CODEB;
- currcs = CODESET.B;
- }
- else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
- //need to check ahead as well
- if (charCompatible(chr2, CODESET.A)) {
- shifter = SET_CODEA;
- currcs = CODESET.A;
- }
- else {
- shifter = SET_CODEB;
- currcs = CODESET.B;
- }
- }
- }
- }
- else {
- //if there is a next char AND that next char is also not compatible
- if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
- //need to switch code sets
- switch (currcs) {
- case CODESET.A:
- shifter = SET_CODEB;
- currcs = CODESET.B;
- break;
- case CODESET.B:
- shifter = SET_CODEA;
- currcs = CODESET.A;
- break;
- }
- }
- else {
- //no need to shift code sets, a temporary SHIFT will suffice
- shifter = SET_SHIFT;
- }
- }
-
- //ok some type of shift is nessecary
- if (shifter != -1) {
- result.push(shifter);
- result.push(codeValue(chr1));
- }
- else {
- if (currcs == CODESET.C) {
- //include next as well
- result.push(codeValue(chr1, chr2));
- }
- else {
- result.push(codeValue(chr1));
- }
- }
- barc.currcs = currcs;
-
- return result;
- }
- }
-
- //reduce the ascii code to fit into the Code128 char table
- function codeValue(chr1, chr2) {
- if (typeof chr2 == "undefined") {
- return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
- }
- else {
- return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
- }
- }
-
- function charCompatible(chr, codeset) {
- var csa = codeSetAllowedFor(chr);
- if (csa == CODESET.ANY) return true;
- //if we need to change from current
- if (csa == CODESET.AB) return true;
- if (csa == CODESET.A && codeset == CODESET.A) return true;
- if (csa == CODESET.B && codeset == CODESET.B) return true;
- return false;
- }
-
- function codeSetAllowedFor(chr) {
- if (chr >= 48 && chr <= 57) {
- //0-9
- return CODESET.ANY;
- }
- else if (chr >= 32 && chr <= 95) {
- //0-9 A-Z
- return CODESET.AB;
- }
- else {
- //if non printable
- return chr < 32 ? CODESET.A : CODESET.B;
- }
- }
-
- var Graphics = function(ctx, width, height) {
-
- this.width = width;
- this.height = height;
- this.quiet = Math.round(this.width / 40);
-
- this.border_size = 0;
- this.padding_width = 0;
-
- this.area = {
- width : width - this.padding_width * 2 - this.quiet * 2,
- height: height - this.border_size * 2,
- top : this.border_size - 4,
- left : this.padding_width + this.quiet
- };
-
- this.ctx = ctx;
- this.fg = "#000000";
- this.bg = "#ffffff";
-
- // fill background
- this.fillBgRect(0,0, width, height);
-
- // fill center to create border
- this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
- }
-
- //use native color
- Graphics.prototype._fillRect = function(x, y, width, height, color) {
- this.ctx.setFillStyle(color)
- this.ctx.fillRect(x, y, width, height)
- }
-
- Graphics.prototype.fillFgRect = function(x,y, width, height) {
- this._fillRect(x, y, width, height, this.fg);
- }
-
- Graphics.prototype.fillBgRect = function(x,y, width, height) {
- this._fillRect(x, y, width, height, this.bg);
- }
-
- var PATTERNS = [
- [2, 1, 2, 2, 2, 2, 0, 0], // 0
- [2, 2, 2, 1, 2, 2, 0, 0], // 1
- [2, 2, 2, 2, 2, 1, 0, 0], // 2
- [1, 2, 1, 2, 2, 3, 0, 0], // 3
- [1, 2, 1, 3, 2, 2, 0, 0], // 4
- [1, 3, 1, 2, 2, 2, 0, 0], // 5
- [1, 2, 2, 2, 1, 3, 0, 0], // 6
- [1, 2, 2, 3, 1, 2, 0, 0], // 7
- [1, 3, 2, 2, 1, 2, 0, 0], // 8
- [2, 2, 1, 2, 1, 3, 0, 0], // 9
- [2, 2, 1, 3, 1, 2, 0, 0], // 10
- [2, 3, 1, 2, 1, 2, 0, 0], // 11
- [1, 1, 2, 2, 3, 2, 0, 0], // 12
- [1, 2, 2, 1, 3, 2, 0, 0], // 13
- [1, 2, 2, 2, 3, 1, 0, 0], // 14
- [1, 1, 3, 2, 2, 2, 0, 0], // 15
- [1, 2, 3, 1, 2, 2, 0, 0], // 16
- [1, 2, 3, 2, 2, 1, 0, 0], // 17
- [2, 2, 3, 2, 1, 1, 0, 0], // 18
- [2, 2, 1, 1, 3, 2, 0, 0], // 19
- [2, 2, 1, 2, 3, 1, 0, 0], // 20
- [2, 1, 3, 2, 1, 2, 0, 0], // 21
- [2, 2, 3, 1, 1, 2, 0, 0], // 22
- [3, 1, 2, 1, 3, 1, 0, 0], // 23
- [3, 1, 1, 2, 2, 2, 0, 0], // 24
- [3, 2, 1, 1, 2, 2, 0, 0], // 25
- [3, 2, 1, 2, 2, 1, 0, 0], // 26
- [3, 1, 2, 2, 1, 2, 0, 0], // 27
- [3, 2, 2, 1, 1, 2, 0, 0], // 28
- [3, 2, 2, 2, 1, 1, 0, 0], // 29
- [2, 1, 2, 1, 2, 3, 0, 0], // 30
- [2, 1, 2, 3, 2, 1, 0, 0], // 31
- [2, 3, 2, 1, 2, 1, 0, 0], // 32
- [1, 1, 1, 3, 2, 3, 0, 0], // 33
- [1, 3, 1, 1, 2, 3, 0, 0], // 34
- [1, 3, 1, 3, 2, 1, 0, 0], // 35
- [1, 1, 2, 3, 1, 3, 0, 0], // 36
- [1, 3, 2, 1, 1, 3, 0, 0], // 37
- [1, 3, 2, 3, 1, 1, 0, 0], // 38
- [2, 1, 1, 3, 1, 3, 0, 0], // 39
- [2, 3, 1, 1, 1, 3, 0, 0], // 40
- [2, 3, 1, 3, 1, 1, 0, 0], // 41
- [1, 1, 2, 1, 3, 3, 0, 0], // 42
- [1, 1, 2, 3, 3, 1, 0, 0], // 43
- [1, 3, 2, 1, 3, 1, 0, 0], // 44
- [1, 1, 3, 1, 2, 3, 0, 0], // 45
- [1, 1, 3, 3, 2, 1, 0, 0], // 46
- [1, 3, 3, 1, 2, 1, 0, 0], // 47
- [3, 1, 3, 1, 2, 1, 0, 0], // 48
- [2, 1, 1, 3, 3, 1, 0, 0], // 49
- [2, 3, 1, 1, 3, 1, 0, 0], // 50
- [2, 1, 3, 1, 1, 3, 0, 0], // 51
- [2, 1, 3, 3, 1, 1, 0, 0], // 52
- [2, 1, 3, 1, 3, 1, 0, 0], // 53
- [3, 1, 1, 1, 2, 3, 0, 0], // 54
- [3, 1, 1, 3, 2, 1, 0, 0], // 55
- [3, 3, 1, 1, 2, 1, 0, 0], // 56
- [3, 1, 2, 1, 1, 3, 0, 0], // 57
- [3, 1, 2, 3, 1, 1, 0, 0], // 58
- [3, 3, 2, 1, 1, 1, 0, 0], // 59
- [3, 1, 4, 1, 1, 1, 0, 0], // 60
- [2, 2, 1, 4, 1, 1, 0, 0], // 61
- [4, 3, 1, 1, 1, 1, 0, 0], // 62
- [1, 1, 1, 2, 2, 4, 0, 0], // 63
- [1, 1, 1, 4, 2, 2, 0, 0], // 64
- [1, 2, 1, 1, 2, 4, 0, 0], // 65
- [1, 2, 1, 4, 2, 1, 0, 0], // 66
- [1, 4, 1, 1, 2, 2, 0, 0], // 67
- [1, 4, 1, 2, 2, 1, 0, 0], // 68
- [1, 1, 2, 2, 1, 4, 0, 0], // 69
- [1, 1, 2, 4, 1, 2, 0, 0], // 70
- [1, 2, 2, 1, 1, 4, 0, 0], // 71
- [1, 2, 2, 4, 1, 1, 0, 0], // 72
- [1, 4, 2, 1, 1, 2, 0, 0], // 73
- [1, 4, 2, 2, 1, 1, 0, 0], // 74
- [2, 4, 1, 2, 1, 1, 0, 0], // 75
- [2, 2, 1, 1, 1, 4, 0, 0], // 76
- [4, 1, 3, 1, 1, 1, 0, 0], // 77
- [2, 4, 1, 1, 1, 2, 0, 0], // 78
- [1, 3, 4, 1, 1, 1, 0, 0], // 79
- [1, 1, 1, 2, 4, 2, 0, 0], // 80
- [1, 2, 1, 1, 4, 2, 0, 0], // 81
- [1, 2, 1, 2, 4, 1, 0, 0], // 82
- [1, 1, 4, 2, 1, 2, 0, 0], // 83
- [1, 2, 4, 1, 1, 2, 0, 0], // 84
- [1, 2, 4, 2, 1, 1, 0, 0], // 85
- [4, 1, 1, 2, 1, 2, 0, 0], // 86
- [4, 2, 1, 1, 1, 2, 0, 0], // 87
- [4, 2, 1, 2, 1, 1, 0, 0], // 88
- [2, 1, 2, 1, 4, 1, 0, 0], // 89
- [2, 1, 4, 1, 2, 1, 0, 0], // 90
- [4, 1, 2, 1, 2, 1, 0, 0], // 91
- [1, 1, 1, 1, 4, 3, 0, 0], // 92
- [1, 1, 1, 3, 4, 1, 0, 0], // 93
- [1, 3, 1, 1, 4, 1, 0, 0], // 94
- [1, 1, 4, 1, 1, 3, 0, 0], // 95
- [1, 1, 4, 3, 1, 1, 0, 0], // 96
- [4, 1, 1, 1, 1, 3, 0, 0], // 97
- [4, 1, 1, 3, 1, 1, 0, 0], // 98
- [1, 1, 3, 1, 4, 1, 0, 0], // 99
- [1, 1, 4, 1, 3, 1, 0, 0], // 100
- [3, 1, 1, 1, 4, 1, 0, 0], // 101
- [4, 1, 1, 1, 3, 1, 0, 0], // 102
- [2, 1, 1, 4, 1, 2, 0, 0], // 103
- [2, 1, 1, 2, 1, 4, 0, 0], // 104
- [2, 1, 1, 2, 3, 2, 0, 0], // 105
- [2, 3, 3, 1, 1, 1, 2, 0] // 106
- ]
- })();
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