getRenderProperties.js 2.8 KB

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  1. /* global HTMLImageElement */
  2. /* global HTMLCanvasElement */
  3. /* global SVGElement */
  4. import getOptionsFromElement from "./getOptionsFromElement.js";
  5. import renderers from "../renderers";
  6. import {InvalidElementException} from "../exceptions/exceptions.js";
  7. // Takes an element and returns an object with information about how
  8. // it should be rendered
  9. // This could also return an array with these objects
  10. // {
  11. // element: The element that the renderer should draw on
  12. // renderer: The name of the renderer
  13. // afterRender (optional): If something has to done after the renderer
  14. // completed, calls afterRender (function)
  15. // options (optional): Options that can be defined in the element
  16. // }
  17. function getRenderProperties(element){
  18. // If the element is a string, query select call again
  19. if(typeof element === "string"){
  20. return querySelectedRenderProperties(element);
  21. }
  22. // If element is array. Recursivly call with every object in the array
  23. else if(Array.isArray(element)){
  24. var returnArray = [];
  25. for(let i = 0; i < element.length; i++){
  26. returnArray.push(getRenderProperties(element[i]));
  27. }
  28. return returnArray;
  29. }
  30. // If element, render on canvas and set the uri as src
  31. else if(typeof HTMLCanvasElement !== 'undefined' && element instanceof HTMLImageElement){
  32. return newCanvasRenderProperties(element);
  33. }
  34. // If SVG
  35. else if(
  36. (element && element.nodeName && element.nodeName.toLowerCase() === 'svg') ||
  37. (typeof SVGElement !== 'undefined' && element instanceof SVGElement)
  38. ){
  39. return {
  40. element: element,
  41. options: getOptionsFromElement(element),
  42. renderer: renderers.SVGRenderer
  43. };
  44. }
  45. // If canvas (in browser)
  46. else if(typeof HTMLCanvasElement !== 'undefined' && element instanceof HTMLCanvasElement){
  47. return {
  48. element: element,
  49. options: getOptionsFromElement(element),
  50. renderer: renderers.CanvasRenderer
  51. };
  52. }
  53. // If canvas (in node)
  54. else if(element && element.getContext){
  55. return {
  56. element: element,
  57. renderer: renderers.CanvasRenderer
  58. };
  59. }
  60. else if(element && typeof element === 'object' && !element.nodeName) {
  61. return {
  62. element: element,
  63. renderer: renderers.ObjectRenderer
  64. };
  65. }
  66. else{
  67. throw new InvalidElementException();
  68. }
  69. }
  70. function querySelectedRenderProperties(string){
  71. var selector = document.querySelectorAll(string);
  72. if(selector.length === 0){
  73. return undefined;
  74. }
  75. else{
  76. let returnArray = [];
  77. for(let i = 0; i < selector.length; i++){
  78. returnArray.push(getRenderProperties(selector[i]));
  79. }
  80. return returnArray;
  81. }
  82. }
  83. function newCanvasRenderProperties(imgElement){
  84. var canvas = document.createElement('canvas');
  85. return {
  86. element: canvas,
  87. options: getOptionsFromElement(imgElement),
  88. renderer: renderers.CanvasRenderer,
  89. afterRender: function(){
  90. imgElement.setAttribute("src", canvas.toDataURL());
  91. }
  92. };
  93. }
  94. export default getRenderProperties;